![]() We all pay ourselves relatively little and try to compensate that with revenue share, so knowing there’s a next paycheck means a lot to people. Overall, the actual benefit is more psychological. There’s no guarantee that the launch would earn any significant amount of money. For example, people won’t need to begin to look for jobs 2 months before the game launches. However, it also brought a lot of stability to the team and let people make better decisions overall. Realistically, we were maybe 6 months away from shipping.īeing exclusive on Epic for the first year means that a lot of people on Steam won’t be able to play the game, and as someone who creates something - that’s a big downside. ![]() When we took that deal, we were on the verge of potentially breaking up the team or having the team do contract work for an indeterminate amount of time. To answer the EGS question: It was a tough call, but in the end we decided to do Epic exclusive because of the stability. Just reposting my answer to another comment here: Update: We've answered almost every question so far so we'll be jumping off for a short while! We'll be back later if there are more questions to answer! We'll also be out on consoles and Steam next year! If you’re curious, here’s what Superliminal looks like right now:Īnd the link to our Epic store page. Other folks on the team have worked on games such as Bioshock Infinite, Snail Trek, Injustice: Gods Among Us, Brutal Legend. I haven’t shipped a full game before, but Logan was the level designer of a game you might know as Perspective and also created his own game called Four Sided Fantasy. It was randomly named “Museum of Simulation Technology.” Tomorrow, we’re finally launching the actual finished game called Superliminal!įeel free to ask us any questions on the entire process: Why it took 6 years, dumb mistakes we made along the way, and things that changed in the game throughout these years.Ī few of us from the team, Albert (lead designer) and Logan (level designer), will be here to answer any questions! We’ll be around for a couple of hours starting at 11AM PST typing replies on our keyboard. Roughly 6 years ago, I started prototyping a first-person puzzle game based on perspective for a college class. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. ![]() ![]() For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional.
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